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Full version of wordzap7/3/2023 ![]() I spent over 3 years on this, but the results were worth it. ![]() In 1995, I began the biggest project of my career, the creation of 3D software for a bicycle training device called the CompuTrainer. At least I am now able to use a few of the techniques I developed in the Aquarium. ![]() I developed a storyline, and did many test scenes, but could never reach an agreement with Disney. Sadly, Commodore went out of business before it could go into worldwide release.įor years I dreamed of doing the ultimate computer game based on Disney's version of "20,000 Leagues Under the Sea". I even managed to put translations of the game in 5 languages on the same CD. I spent two years programming it, writing a new musical score, and adding new graphics. I did the internal graphics and user interfaces.Ĭommodore commisioned me to do a new version of Defender of the Crown just for CDTV, sort of a Director's cut. Their CDTV system was based on the Amiga, and beat the competition by nearly a year. Most people don't realize that Commodore was the first company to release a CD-ROM game machine. In the late '80s, I did some magazine covers, book covers, and travelled around the country giving seminars on Amiga graphics. The experiments I did on the Amiga led to a job doing the graphics for the first Cinemaware game, Defender of the Crown. I spent a few months experimenting with the Amiga, the first real graphics computer for the consumer market, using the primitive drawing programs that were available at the time (does anyone remember Graphicraft?) Rampant piracy drove me out of the Commodore 64 market, and I switched to the Amiga as soon as it was released. My second effort, Time Crystal, never made it past the demo stage. Got some great reviews in the C-64 magazines. I marketed it by mail-order, and had fairly good success with it. Saucer Attack for the Commodore 64 was the first game I wrote. My current plan is to create a series of 4 screensavers in the SereneScreen series over the next 4 years, then start making movies before I'm too old :) I've had no actual training in programming, and though I've been forced to do quite a lot of it, the artistic side of computers is what has always captivated me. In the early '80s, I got into computers with the Commodore 64, bought some books on 6502 machine language, and began writing games. After college, I went into the Air Force for 6 years as a pilot, flying c-141 Starlifters. In college, I concentrated mainly on architecture. I was born in California in 1949, and grew up in the San Fernando Valley, north of Los Angeles.
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